Forza skills carry forward across titles with minor naming tweaks. Confirmed from FH4/FH5 reference plus FH6 in-game pop-ups. Points shown are base values before perks/car-mastery multipliers.
Standard skills (the building blocks)
Skill
How to trigger
Base
Air
Get any wheels off the ground from a jump/crest
100
Burnout
Spin wheels stationary on tarmac, no drift
100
Clean Racing
Complete a race section without a heavy collision
100
Drafting
Sit in another car's slipstream
100
Drift
Hold a slide angle
100
E-Drift
Initiate a drift with the handbrake
100
J Turn
Drive in reverse, snap 180° into forward
100
Near Miss
Pass non-racing traffic closely at speed
100
One Eighty
Quick 180° direction change (not from reverse)
100
Pass
Overtake a racing opponent closely
100
Skill Chain
Multiple skills back-to-back without the bar emptying
100
Speed
Hold ~100+ mph (161+ km/h) for a sustained stretch
100
Trade Paint
Graze the side of another car
50
Two Wheels
Drive on two wheels
100
Wreckage
Smash any breakable item
100
Each base skill has "Great / Awesome / Ultimate" tiers that multiply points (e.g. Great Drift, Ultimate Skill Chain). Tier-ups are driven by duration, count, or quality of the action.
Combination & Named Skills
These are the ones challenges actually call out by name. "Perform X" means just trigger it once — no need to keep a chain alive unless the challenge says so.
Combinations (two skills at once or in quick succession)
Skill
How to trigger
Base
Airborne Pass
Air + Pass at the same time (overtake mid-jump)
1,000
Crash Landing
Air → Wreckage within ~1s (land into something breakable)
1,000
Ebisu Style
Great Air or better → Great Drift or better on landing
1,000
Lucky Escape
Drift + Near Miss simultaneously
1,000
Showoff
Pass + Drift simultaneously
1,000
Sideswipe
Wreckage + Drift simultaneously (clip a fence mid-slide)
1,000
Slingshot
Drafting → Pass in quick succession
1,000
Stuntman
Air → Near Miss on landing
1,000
Drift Tap
Lightly touch a wall/car while drifting (no slowdown)
1,000
Special / named (the ones playlist challenges love to ask for)
Skill
How to trigger
Base
Hard Charger
Burnout → Speed within 30s. Sit still, hold throttle+brake to spin the tires, release and hit 100+ mph before timer dies.
1,000
Kangaroo
Three Air skills back-to-back (jump-jump-jump). Cobblestone/curb chains work; doesn't need big air.
1,000
Wrecking Ball
Three Wreckage skills back-to-back. Easy in built-up areas — row of fences, road barriers.
1,000
Triple Pass
Three Pass skills back-to-back in a race
1,000
Daredevil
Three Near Misses back-to-back in heavy traffic
1,000
Threading the Needle
Two Near Misses on both sides at once (split a pair of cars)
1,000
Barrel Roll
Full sideways airborne rotation, land clean
1,000
Clean Start!
Start of a race with zero contact
2,000
Speed Champions
Launch from a boost ramp
1,000
Ultimate Skill Chain
Reach the top chain tier (the bar maxes out, screen flashes). Usually 80k+ chain score depending on multipliers.
tier reward
Object-smash skills (Wreckage variants)
All count as Wreckage for combo purposes (Sideswipe, Crash Landing, Wrecking Ball). The named ones grant a bonus the first few times per session.
Skill
Target
Base
Binman
Garbage bin
1,000
Creamed
Ice-cream sign
1,000
Fruit Salad
Fruit stand
1,000
Going Postal
Mailbox
1,000
GOOOAAALLL
Goal post
1,000
Howzat!!
Cricket stumps
1,000
Landscaping
Fence (great for chains)
1,000
Lumberjack
Tree stump / log
1,000
Road Open
Orange roadwork barrier
1,000
Snowman
Snowman (Alpine region)
1,000
TRY!
Rugby post
1,000
Wrong Number
Phone booth at speed
1,000
Guardrails count as Wreckage too — your guardrail-clearing habit at Hakone naturally feeds Wrecking Ball + Sideswipe combos.
Car Mastery perks worth knowing
Universal skill-score perks worth unlocking on any car you grind chains on:
Perk
Effect
Quick Maths
Skill score builds 2× faster — get this first on any chain car.
It's Sliding
+% from drift skills
Dorykin
Boosts drift skill values further (stacks with It's Sliding)
Big Air
+10% from jump skills
Hop to It
+10% from Kangaroo
Dropping In
+15% from Crash Landing
Unbreakable
+15% from Wrecking Ball
This Is Fine
+15% from Wreckage skills
Stay On / Stay Up
Extends the chain bar timer — buys you time between hits
Skill-point farm: Maloo or any high-speed RWD around the outside of the stadium in the west of the map. Wide loop, side-to-side wiggle, no obstacles to break the chain. ~10 skill points/min once perks are stacked.
Festival Playlist — what the objectives actually mean
UI quirk: playlist task names often don't match any in-game filter. The event filter list is the canonical truth — task names are marketing copy. When in doubt, check the event icon on the map (color + shape), not the word.
Filed as Milestone / Showcase-adjacent. Not its own filter. Look for the unique trophy/star milestone icon on the map.
"Complete a Horizon Rush event" in playlist: open map → look for the three Rush icons (Dockyard, Alpine ski lodge, Spaceport SW coast) → they show as Milestone-style icons, not normal race blips. If you don't see them at all, you haven't earned the wristband that unlocks them yet.
Standard race events
Event
Notes
Road Racing
Tarmac circuits/sprints. Filter by surface.
Dirt Racing
Mixed unpaved. Different car class lineup than Cross Country.
Cross Country
Off-road point-to-point, anywhere goes between checkpoints.
Time Attack / Circuit Time Trial
Solo ghost runs against board times.
Drag Meet
Straight-line. Watch for "drag-only" tunes when entering.
Street Race
Night-only city sprints (carryover from FH5 structure).
PR Stunts (the 5 PR types)
Type
Objective
3-star key
Speed Trap
Max speed through a single gate
Long run-up + top-speed tune; rewind if traffic ruins it
Speed Zone
Maintain average speed across a section
Handling + accel matter more than peak speed; smooth inputs
Manual 2nd/3rd, link every corner, wall touches kill score temporarily. Your guardrail-clearing helps here.
Trailblazer
Cross-country A→B against the clock
Straight-line aggression, off-road suspension, lift instead of brake
Playlist "specialty" categories (the verbose ones)
Playlist phrasing
What it actually is
"Seasonal Championship"
3-race series, fixed car class & theme. Win overall.
"Seasonal PR Stunt"
A specific PR stunt with a higher 3-star target than its normal version
"Seasonal Playground Games" if returns
Team modes — King / Flag Rush / Survival. PVP.
"The Trial" gold wristband
Co-op vs Unbeatable AI, 6v6. Needs teammates who finish.
"#Forzathon Weekly"
4-step chain. Each step = a skill or event. Completes the chain in order.
"#Forzathon Daily"
Single small task, refreshes every 24h.
"Photo Challenge"
Take a photo of X car at Y location. Just snap and submit.
"Treasure Hunt"
Riddle → do a thing → find a chest. The riddle is the only clue.
"EventLab Featured"
Community-made custom events. Filter says EventLab, not "Featured."
Common playlist verbs — what to actually do
Phrase
Translation
"Win a [class] race in a [country] car"
Any normal race event — series qualifies. Filter cars by origin in garage.
"Earn 3 stars at any Drift Zone"
Hit the gold-tier score on any DZ. Bug-prone: sometimes 3-star earned in freeroam doesn't tick — re-enter via the event launcher to register.
"Smash X destructibles"
Any Wreckage-skill objects. Fences count multiple times.
"Earn a Hard Charger skill"
Burnout → Speed in 30s. Do it from a stop on highway shoulder; spin tires 1–2s, launch.
"Get a Kangaroo skill"
Three jumps in quick succession. Cobblestone rows, speed bumps, off-road washboard.
"Wreck a [object]"
That specific named object (see Object Smashes table).
"Pass [N] cars cleanly"
Pass skills in a race, no contact. Drag races don't always count.
"Reach skill score of X in a single chain"
One chain, no break. Use Quick Maths + stadium farm.
"Beat a Rival's time in a [country] car"
Rivals mode → pick a Time Attack/PR — must be done from the Rivals menu, not freeroam. tracking bug-prone
Known playlist tracking bugs & workarounds
Events not rendering on map: some playlist items fail to spawn their event icon even though the task is listed. Workaround order:
Hard restart the game (full quit, not just menu).
Drive away ~2km and come back; map streaming sometimes drops icons in dense areas (Tokyo, Hakone).
Toggle Online/Solo — some events only render in one mode.
Open the playlist menu and click the task itself; if it offers "Travel to event," use that instead of map-clicking.
Completion not registering: classic example — beat a ghost rival in a Japanese car, banner pops, task stays unchecked. Workarounds:
Re-launch the same event once more — most ghost/rival tasks tick on the second clean completion.
Make sure the car is in the required category at the moment you finish, not when you started (livery/tune swaps mid-run can desync the check).
Force a save: go to a Festival site → menu → exit to main menu → reload. Don't trust the auto-save for playlist progress.
If still stuck, do an unrelated playlist task; the ledger sometimes re-validates everything on the next tick.
Horizon Rush "not found" in UI: there's no Rush filter. The three events are filed as Milestone/Showcase. They appear on the map only after the gating wristband. If task lists Rush but you can't find one, you're under-wristbanded — knock out the prior Showcase or Invitational first.
Skill-tied tasks (Hard Charger, Kangaroo, etc.): they almost always tick instantly when the skill pops in the corner. If the pop-up shows but task doesn't tick, you triggered a tier variant the task didn't expect (e.g., a "Great Kangaroo" sometimes mis-credits). Trigger a plain version cleanly to be safe.
Last updated: 2026-06-07 · sources: Playground Games official, Forza Wiki, in-game pop-ups, your session notes.