FH6 · Real-World Tuning Benchmarks

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For each archetype: the FH6 car-type it maps to, then a parameter table with realistic ranges and the why. Ranges are mainstream/accepted, not driver-style outliers. All numbers metric to match your in-game menu (kg/mm springs, mm ride height, deg alignment, psi tires, % brake bias, Nm or % diff).

Confidence tags: high well-documented from teams/engineers · medium ranges agreed across multiple sources · inferred from class regs or extrapolation. Race-car numbers come from set-up sheets, engineering interviews, and published teardowns; trade-secret stuff (exact F1 wing maps, factory team damper curves) is deliberately not faked.

Universal sanity checks before you tune anything:
  • Front camber is almost always more negative than rear on race cars (opposite is true on drift cars).
  • Toe-out front + toe-in rear is the standard race baseline — turn-in + stability.
  • Stiffer = smooth track, softer = bumpy track. This trumps "more downforce = stiffer" most of the time.
  • Diff preload high = stability, low = rotation. Power ramp high = traction on exit, low = rotation on exit.
  • Brake bias is 50–60% front almost everywhere on the planet. Anything outside that is a tell something's wrong.

LMP / Hypercar (Le Mans prototype)

FH6 mapping: Track Toys, Hypercars, Race Cars (LMP/sports racing prototype) — e.g. P1 GTR–style, 919 Evo, R18, modern LMH. Stock P1 sits closer to Road/Track.
ParameterRangeWhy
Tire pressure (hot)F 24–28 / R 22–26 psi highHot target. Cold start ~3 psi lower. Front higher because front loaded harder on entry braking under heavy downforce.
Ride heightF 40–60 / R 55–80 mm highAero-driven. Rake (rear higher) feeds the floor/diffuser. Lower = more downforce until floor stalls or bottoms.
Spring rateF 200–350 / R 250–400 N/mm mediumIn kg/mm: ~20–35 F, 25–40 R. Very stiff — they need to hold ride height under huge downforce, not just absorb bumps.
Front camber−3.0 to −4.5° highHigh lateral load + tall sidewall flex demands it.
Rear camber−1.5 to −2.5° highLower than front — traction off corners matters more than peak grip mid-corner.
Front toe0 to −0.10° (toe-out) mediumLight toe-out for turn-in, but small because steering inputs already at the limit.
Rear toe+0.10 to +0.25° (toe-in) mediumStability under power, helps the diff hook up cleanly.
Caster+5 to +8° mediumUsually fixed by suspension geometry. High caster = self-centering + dynamic camber gain when steered.
Anti-roll barStiff F, slightly softer R highFront ARB ~80–100% of max, rear ~60–80%. Adjusted for balance, not roll control (springs handle that).
Aero (downforce)Max-ish for tight tracks, trimmed for Le Mans highLe Mans Mulsanne setup runs ~60–70% of high-downforce config. Spa/Fuji = closer to max.
Brake bias55–58% front highHigher front bias than GT cars because of huge front-end weight transfer under heavy braking + downforce.
Differential (locking %)Accel 50–70% / Decel 30–50% / Preload 60–120 Nm mediumSalisbury/clutch-pack LSD. Lower decel lock so the car rotates on lift; higher accel for traction.

GT3 / GT2

FH6 mapping: GT cars, GT race, Road Race, Supercar/Race — Huracán GT3, 911 GT3 R, M4 GT3, R8 LMS. Your Audi R8 V10 Performance when set up for sprints/circuits leans this direction.
ParameterRangeWhy
Tire pressure (hot, dry)26–27 psi all four highPirelli/Michelin GT3 target. Wet: 30–31 psi (smaller patch, drives water out).
Ride heightF 55–75 / R 60–85 mm highMild rake. Bumpier tracks like Bathurst run higher; smooth tracks like Paul Ricard run lower.
Spring rateF 110–160 / R 130–180 N/mm medium~11–16 / 13–18 kg/mm. Softer than LMP because downforce is lower.
Front camber−3.5 to −4.5° highKeeps contact patch square under high cornering G. Watch tire-temp spread: F outer–inner gap < 9°C is the goal.
Rear camber−2.0 to −3.0° highLess than front. Rear temp spread target ~5°C.
Front toe−0.05 to −0.15° (toe-out) highToe-out for turn-in response. More = sharper but warmer outer fronts.
Rear toe+0.10 to +0.25° (toe-in) highToe-in for traction + stability under power.
CasterMax available (~7–9°) highStandard advice: run max caster until you feel high-speed corner understeer, then back off.
ARBF mid-stiff / R mid-soft mediumBalance tool. Front ARB up = more understeer. Rear ARB up = more oversteer.
Aero (downforce)High but compromised with drag highFront splitter usually maxed; rear wing 80–100%. BoP-regulated in real series.
Brake bias54–58% front high54–55 for rotation-friendly tracks, 57–58 for high-speed stability. Drivers adjust on-the-fly ±2%.
DifferentialPreload 60–100 Nm / Power 40–60% / Coast 20–40% mediumLower preload helps rotation; higher coast = more entry stability but kills rotation.

Touring car (TCR / BTCC / WTCR)

FH6 mapping: Sports Cars, Modern Sports Cars, Hot Hatch race-prepped — Civic Type R TCR, Cupra Leon, Golf GTI TCR, Audi RS3 LMS. Mostly FWD with a few AWD.
ParameterRangeWhy
Tire pressure (hot)F 28–32 / R 26–30 psi mediumHigher than GT3 — narrower tires, less downforce, smaller contact patch optimization.
Ride heightF 60–80 / R 60–85 mm mediumLess rake than GT3, lower aero contribution.
Spring rateF 90–140 / R 70–110 N/mm medium~9–14 / 7–11 kg/mm. Front stiffer for FWD weight bias.
Front camber−3.0 to −4.0° highFWD eats front tires; you need every bit of contact patch under load.
Rear camber−1.5 to −2.5° mediumOften less negative — helps the rear come around (FWD wants rotation).
Front toe−0.10 to −0.20° (toe-out) highMore toe-out than GT3 — FWD needs aggressive turn-in to counter natural understeer.
Rear toe+0.10 to +0.30° (toe-in) highRear toe-in adds stability and helps rotation paradox: rear "plants" so front can attack.
ARBF soft / R very stiff highClassic FWD trick: lift the inside rear to free up rotation. Rear ARB often near max.
AeroModest splitter + small rear wing mediumMaybe 200–500 kg total at 200 km/h — fraction of GT3.
Brake bias60–66% front highMore forward than GT3 because of front weight bias on FWD.
DifferentialFWD: mechanical LSD, preload 40–80 Nm / Power 30–50% mediumFWD diffs walk a tightrope — too locked = torque steer + understeer, too open = inside wheel spin.

Formula (F1 / open-wheel)

FH6 mapping: Formula Cars, Open-wheel Race — modern F1, F2, IndyCar. Stripped chassis, exposed wheels, max downforce-to-weight.
ParameterRangeWhy
Tire pressure (hot)F 23–26 / R 21–24 psi highPirelli F1 starting pressures, mandated minimums. Lower than GT — softer compounds, more sidewall flex tolerated.
Ride heightF 15–30 / R 50–80 mm highExtreme rake. Modern ground-effect cars run F as low as plank wear allows. Front always lower than rear.
Spring rateF 350–700 / R 250–500 N/mm mediumInsanely stiff — heave springs + torsion bars hold ride-height windows for ground-effect aero. Numbers approximate.
Front camber−3.0 to −4.0° highFIA caps camber per generation. Track-dependent within a small window.
Rear camber−1.0 to −2.5° highRear prioritizes traction off corners (especially with high-torque hybrid units).
Front toeSlight toe-out highSharp turn-in. Numbers are tiny by F1 standards — fractions of a degree.
Rear toeSlight toe-in highStability on exit, helps with rear tire heat.
CasterFixed per chassis, ~10–14° mediumNot adjusted weekend-to-weekend in F1.
ARBTrack-dependent, often near max highMonaco soft, Monza stiff. Heave + roll bars handle different jobs.
AeroMonaco max → Monza min highBiggest single-variable swing in motorsport. Front wing flap micro-adjusted per session.
Brake bias54–58% front, driver-adjustable ±2% high"−5 clicks" you hear on radio = ~1% rearward shift from baseline. Per-corner adjustment.
DifferentialMulti-stage (entry/mid/exit) highF1 diffs are electronically controlled per corner — not a single setting like other classes.

Rally (umbrella — WRC, Rally2, classic)

FH6 mapping: Rally Monsters, Classic Rally, Rally Cars, Modern Rally. Surface-dependent setup philosophy — gravel vs tarmac are almost different cars.

Gravel spec

ParameterRangeWhy
Tire pressureF 30–36 / R 30–36 psi mediumHigh to protect sidewall + minimize puncture risk on rocks. Tarmac runs lower.
Ride height150–220 mm highClearance trumps low CG. Sumps, control arms, exhaust all need to survive.
Spring rateF 40–80 / R 40–80 N/mm mediumSoft. ~4–8 kg/mm. Compliance keeps tires on the ground over rough surfaces.
Suspension travel≥150 mm minimum, often 200–300 highLong-travel coilovers eat compressions and jumps without bottoming.
Front camber−1.0 to −2.0° highMuch less than tarmac racing — softer chassis already produces camber under roll, and gravel doesn't reward static camber.
Rear camber−0.5 to −1.5° mediumSlight negative. Driver pendulum/handbrake tricks rotate the car, not static geometry.
ToeF 0 to slight out / R slight in mediumMild settings; the surface itself moves so static toe matters less.
ARBSoft both ends highYou want independent wheel travel, not coupled roll resistance. Some cars even disconnect them for gravel.
Brake bias55–62% front mediumAdjusted per stage. Loose surfaces tolerate higher rear bias because lock-up doesn't ruin everything.
DifferentialActive center diff + mech LSDs F/R highModern WRC: electronically variable center torque split. Older cars: viscous + clutch-pack LSDs locked aggressively.

Tarmac spec (same car, swapped setup)

ParameterRangeWhy
Tire pressureF 24–28 / R 24–28 psi mediumLower than gravel — bigger contact patch, more grip.
Ride height80–120 mm highAs low as the kerbs allow. Some tarmac rallies allow ~60 mm.
Spring rateF 80–140 / R 70–130 N/mm medium2× to 3× stiffer than gravel. Approaches touring-car values.
Front camber−2.5 to −3.5° highTouring-car-ish numbers on tarmac stages.
ARBStiff both ends highReconnected and torqued up for kerb-attacking tarmac rally.

Formula Drift / pro drift

FH6 mapping: Drift Cars, Modern Muscle (RWD) — purpose-built FD entries like the Worthouse Supra, Papadakis Corolla, FD Z. Not a touring-car setup with the e-brake bound.
ParameterRangeWhy
Tire pressureF 30–40 / R 18–28 psi highRear lower — pressure goes way up during a run, so cold-start ~18–22 hits ~30+ hot. Front higher to preserve sidewall under huge steering input.
Ride heightF 90–120 / R 100–130 mm mediumNot slammed — competition drift cars run higher than show cars. Suspension needs to work.
Spring rateF 14–18 / R 8–14 kg/mm highCounterintuitive: soft for a stance look but stiff for a race car. Front stiffer than rear so the rear can squat and load the tire on throttle.
Front camber−4 to −7° highExtreme. Sized so that at ¾ steering lock the lead tire reads zero camber — that's where it grips during a run.
Rear camber+0.5 to +1.5° (positive!) highYes, positive. Soft rear squats under power → big negative camber gain → net contact patch is flat at the moment grip matters.
Caster+8 to +14° (max possible) highMassive caster gives dynamic negative camber on the lead wheel through steering input + self-centering on transitions.
Steering lock / angle kit60–72° at the wheel highKnuckles + tie rods modified for huge angle. Not adjustable on stock geometry.
ARBF medium / R thick mediumFat rear bar helps transitions and keeps the car responsive when stomping throttle.
Brake biasIndependent hydro handbrake to rear, foot brake ~65–75% front mediumTwo systems — foot brake is heavily front, e-brake feeds rear only to break grip.
DifferentialWelded or 2-way clutch-pack locker highSpool/welded for amateurs, 2-way ramp clutch-pack for pros. Power and coast both highly locked.
Drift counterintuitive truths: soft springs, positive rear camber, almost no rear toe-in. Everything you "know" from race-car tuning gets flipped.

Time Attack (Super Lap, Pikes Peak Unlimited)

FH6 mapping: Track Toys, Extreme Track Toys, Modified — basically maximum-downforce purpose-built lap-record cars. Robin Shute's PP car, World Time Attack monsters.
ParameterRangeWhy
Tire pressure (hot)F 24–28 / R 22–26 psi mediumSlick/semi-slick targets. Sticky enough that lower pressures work without overheating.
Ride heightF 50–80 / R 70–110 mm mediumBig rake — these things are essentially open-class LMPs with regulations off. Floor/diffuser dominate.
Spring rateF 150–300 / R 180–350 N/mm inferred~15–30+ kg/mm. Aero load forces them stiff; bottoming on Pikes Peak switchbacks is catastrophic.
Front camber−3.5 to −5° mediumMax-out territory. No regs cap them.
Rear camber−2 to −3° mediumSimilar to GT3 logic — less than front for traction.
Aero2000+ kg at top speed possible highSome PP/WTAC cars exceed 1:1 downforce-to-weight. Front splitter + canards + multi-element wing + diffuser all maxed.
Brake bias55–60% front mediumAdjusted per session — Pikes Peak braking zones change with altitude/temp.
DifferentialAggressive accel lock 60–80% mediumSingle-lap car — driver puts it all in, diff helps put 1000+ hp down out of switchbacks.

Drag (Pro Stock, Pro Mod, drag radial)

FH6 mapping: Modern Muscle, Retro Muscle, Modified — anything with stupid power and a straight-line mission. Real-world physics here is all about controlled weight transfer.
ParameterRangeWhy
Tire pressureF 35–50 / R 4–14 psi highFront: rock-hard skinnies (less rolling resistance). Rear slicks: very low to expand contact patch on launch.
Ride heightF low static / preloaded for rise mediumFront compressed ~30–35% at static ride height so it has room to extend on launch.
Front springLight — 90–180 lb/in (~16–32 N/mm) highSoft front lets it rise quickly = weight transfer onto rear slicks.
Rear springStiff or as preload to limit squat mediumGoal: enough squat to plant the tire, not so much it unloads the front.
Camber/toeNear-zero, slight toe-in mediumStraight line = no camber needed. Slight toe-in for stability at speed.
Front shockSoft extension, medium compression highLets front rise smoothly, then resists return so transfer doesn't snap back.
Rear shockStiff compression on launch highControls squat rate. Too soft = wheelhop. Too stiff = no transfer.
Wheelie heightTires <6" off ground highMore than that = wasting energy that could have gone forward. Iconic wheelstands are usually a tune-out, not a goal.
Brake biasN/A for the run — chute does most stopping mediumBias matters only for the return road / lower-class cars.
DifferentialSpool — fully locked highBoth rears spin together. Any open-ness wastes torque.

Road/Track (street-legal performance, club track day)

FH6 mapping: Modern Supercars, Super Saloons, Sports Cars, Modern Sports Cars, Hot Hatch (factory tune) — your Audi R8 V10 Performance in factory trim, P1 (non-GTR), 911 GT3 RS, M4 CS, Civic Type R.
ParameterRangeWhy
Tire pressureF 30–35 / R 30–34 psi street; track set ~32–34 hot highStreet prioritizes wear and noise. Track day: bleed down hot to ~32–34. Cup 2/R-comps want ~28–32 hot.
Ride heightFactory or −10 to −20 mm highLowering more than ~25 mm usually wrecks geometry — bumpsteer, roll-center migration.
Spring rateF 6–10 / R 8–12 kg/mm street-track mediumStock cars run softer (~3–6 kg/mm). Track-focused coilovers like Öhlins R&T sit here.
Front camber−1.5 to −2.5° street / −2.5 to −3.5° track highStreet −1.5° preserves wear. Track −3 or more eats inner edge unless you also rotate tires.
Rear camber−1.0 to −2.0° street / −1.5 to −2.5° track highCommon rule: 1–1.5° less than front.
Front toeZero to slight in (street) / zero to slight out (track) highStreet toe-in for wear/highway stability. Track zero toe for max grip, slight toe-out for turn-in.
Rear toe+0.05 to +0.15° (slight in) highStability. Going to zero rear toe frees rotation but reduces stability.
CasterFactory (5–8°) mediumRarely changed on street cars; usually not adjustable without arms.
ARBFactory or 1 step up mediumFactory bars are usually well-balanced. Aftermarket fronts often make hot hatches push more.
Brake biasFactory (typically 60–66% front, fixed) highStreet cars don't have driver-adjustable bias. ABS handles the rest.
DifferentialFactory eLSD / mech LSD; preload N/A street-tunable mediumModern AWD (R8, GT-R) has active center diff. RWD GT3 has factory mech LSD that's well-mapped.

Off-road truck (Trophy Truck / Baja / Ultra4)

FH6 mapping: Offroad, Trucks, Buggies, Rally Monsters (heavy) — Trophy Truck, RZR, Ford Raptor R race-prepped, Baja prerunners.
ParameterRangeWhy
Tire pressure12–25 psi highWide range — high speed sections higher, technical rock-bashing lower.
Ride height (static)300–450 mm highMassive clearance. Frame stays clear of every rock and rut they aim at.
Suspension travelF 600–700 / R 700–900 mm highYes — 24–35" of wheel travel. Bypass shocks with multi-zone damping.
Spring rateF 100–200 / R 80–160 lb/in (very soft) highSoft. Compliance lets the truck absorb 100 mph G-outs without unloading the tires.
Damper philosophyBypass shocks — soft mid-stroke, firm end-stroke highZone damping: float over small stuff, brick wall at the bottom of travel to prevent bottoming.
CamberNear zero, slight negative front mediumNo high-load cornering at GT3 levels. Compliance handles attitude, not static angle.
ToeSlight toe-in front, slight toe-out rear (on solid axle) mediumIndependent front: very slight toe-in. Stability-first.
Brake bias60–70% front mediumFront-heavy because rear is loose on dirt — too much rear locks tires constantly.
DifferentialSpool or locked F/R, selectable center highMost trucks run a spooled or selectable-locker rear. AWD (rare) uses fully variable center.

Differential cheatsheet (cross-archetype)

SettingWhat it controlsTune toward...
Preload (Nm)Static lockup before any torque appliedHigh = stability + on-center push (LMP, drag). Low = rotation, easier mid-corner (touring, GT). Range across racing: 40–150 Nm typical.
Power ramp (accel %)How aggressively diff locks when you're on throttleHigh (60–80%) = traction on exit + understeer in. Low (30–50%) = rotation on exit, harder to put power down. Drift cars run effectively 100% (welded/spool).
Coast ramp (decel %)How aggressively diff locks on lift/brakingHigh (50%+) = stability under braking, kills entry rotation. Low (20–40%) = rotation on lift/trail-braking. Most race cars favor low coast.
Center (AWD)Front/rear torque splitRally locked to ~50/50 or active. Road AWD biased rear (R8 60–70% rear default). Tuning rear-biased opens rotation; front-biased plants on power.
Last updated: 2026-06-07 · sources: Coach Dave Academy (GT3 setup guide), Driver61 (F1 setups), Suspension Secrets (drift), Penske Racing Shocks & QA1 (drag), professional suspension engineer drift forum posts, Speed Secrets (Ross Bentley brake bias), Sim Racing Setup & F1 24 references for diff/brake-bias clicks, Off Road Xtreme (Trophy Truck), Pirelli/Michelin GT3 tech briefs.